Chunk rendering and chunk rebuilds are now multi-threaded to speed them up. My mod keeps block updates to a minimum but this setting still helps a lot. Also I'm using java 8 64bit. Recently I started to learn to react and wondering, is there some kind of pattern for non-blocking UI thread rendering for big data. ago • Edited 6 yr. 8. 3: Add browser cache refresh message to version warningChunk's Level. My mod keeps block updates to a minimum but this setting still helps a lot. That typically makes a significant improvement. Even if your GPU can't keep. 10 and the newest snapshot, 14w29b and it's new "super fast" chunk rendering. The timings support the issue being storage, but the actual CPU may only support in the ballpark of 5 players. Hello Reddit, I am playing Minecraft version 1. #2: Load the chunks you can see. Shouldn’t really affect the rendering engine very much, if at all. NFL. 12. Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceJ. If your game started Go to Mods, Click on Minecraft Forge and click Config on left bottom, click Client Settings and. GPU is more or less irrelevant depending on graphical settings of course. My mod keeps block updates to a minimum but this setting still helps a lot. Report. g {git hash of commit} If you want to hack on Chunky itself you will need to load the chunky and lib directories in your favorite editor. 10 and earlier, due to Optifine abusing the GPU driver (since 1. Before you do that, try going in to the forge config settings and changing the force threaded chunk rendering option to true. 3 on a vanilla server. Mods 5,789,690 DownloadsStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceThe higher render distance adds to chunk generation and chunks ticked. This site was designed with the . In game go to Mods, Minecraft Forge, Config, Client Settings and change "Force Threaded Chunk Rendering" to "True". Almost every modpack is either a Forge or Fabric pack. My mod keeps block updates to a minimum but this setting still helps a lot. Multi-thread chunk rendering comparison for Minecraft - YouTube. I in addition reinstalled FTB completely, tried various versions Java, tried to run and older version of Optifine, ran a 1. new() # You can bind multiple arguments to a function Callable. v1. Highlight only the chunks you want to delete (in this case, the bugged chunk,) then click "Delete" on the little popup pane on the left. Download. Resolved; MC-64823 Destroying block in game. 1 - Improved performance. Optimizations Threaded chunk rendering. In general dont put fancy rendering stuff near most machines, if you gonna use redstone use modded cables that dont visually update especially if you expect lots of redstone updates. Im Running A Clone Command On My Server: player. My mod keeps block updates to a minimum but this setting still helps a lot. Install Optifine. more reply. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Currently I am simply testing whether I can force chunk ( 0 , 0 ) in the Nether to be loaded while I am in the overworld. Requires CoroUtil . When you fly forward, you still have to generate the area in front of you, but not the sides. My mod keeps block updates to a. According to Direwolf this offloads. I guess that with this option enabled, you can do multi tasks independently and simultaneously. - Localized weather! See rain and nastier storms coming in from a distanceWeather, Storms & Tornadoes. g. Describe the solution you'd like Have a option that says Lazy Chunk Loading: with modes such as: very slow, slow, medium, fast, very fast. . My idea was to load each chunk around the chunk the player is in every 5 millisecond (only. field (and indeed, the instance) of my Block class is shared across all blocks of that class. It can be reduced by breaking some of the connections so the ducts do not make a grid. oh, thanks for the anwser, anyway i alredy tried the threaded thing, i think is this one #Enable Forge to queue all chunk updates to the Chunk Update thread. No the force threaded chunk rendering is an in-game option you can find under. I don't think you can access it from the cfg file for whatever reason. It's under the "client settings" in game (for some reason I don't see it in the actual config, you have to access it in game). The Block Manager. Reply gato_borrachon_. NET Core Blazor apps, including when to call StateHasChanged to manually trigger a component to render. If Minecraft is using all of your cores when generating chunks, it must be using multiple threads. Use SingleThreaded for internal debugging. My mod keeps block updates to a minimum but this setting still helps a lot. Commands: /fcl or /forcechunkload (radius) to forcefully load chunks around a player. but at the end of the day the chunks are stored in region files on disk. My mod keeps block updates to a minimum but this setting still helps a lot. That's not in 1. (I think. Clear All Quotes. The one core is often at 100% load so my CPU is bottlenecking my GPU quite heavily. I figured this was because the chunks weren't loaded on the client. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. cfg in your instance's folder). - Fixed a shadow length is not reset by set to default. 8GHz. Suppose view-distance is set to 8 in server. Download. - Localized weather! See rain and nastier storms coming in from a distance On a lot of computers setting "force threaded chunk rendering" option to true will reduce or completely eliminate lag from things like tree farms in visible chunks. My mod keeps block updates to a minimum but this setting still helps a lot. My mod keeps block updates to a minimum but this setting still helps a lot. (command-list submission # per frame = (Core#-1) * “scene #”) ST-Chunk:. Save the changes, exit McEdit, load the world in Minecraft, the game should regen the chunks you deleted. I recommend turning on 'Force threaded chunk rendering' in 'Client Settings' in Minecraft Forge Mod Options Config. 4. The same view but with a render distance of only six chunks (Image via Minecraft) This means that a render distance of six means a six-chunk bubble around the player will be loaded at any given. Another thing that you can do is enable (i. 12. I figured this was because the chunks weren't loaded on the client. In Unreal Engine, the entire renderer operates in its own thread that is a frame or two behind the game thread. Also be aware that most of the mods the first post mentioned are use at your own risk. v1. [pad] is the. For best results disable it globally, not only for java. My mod keeps block updates to a minimum but this setting still helps a lot. ago. Modloaders pretty much determine what mods can be added to a modpack and are essential to running modded minecraft. Localized weather! See rain and nastier storms coming in from a distance. Modloaders pretty much determine what mods can be added to a modpack and are essential to running modded minecraft. Add a Comment. Note Optifine and default handle chunks differently, I had to bump up chunks to get it to render the same details on the sides, but even then 40 chunks Optifine gave the same as 32 default (and probably more detail in some areas) while providing over 3. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. The data revealed some surprising findings. Pretty much any rendering change in a sub chunk (16x16x16 area) will force everything in that sub chunk to rerender. Set “Force Threaded Chunk Rendering” to “true” You do not need to restart the game for it to take effect. 01-openj9. 12. Although it is usable in most cases and tested during build time, it doesn't mean that it is fully stable for a. minecraft/config/forge. On Forge, it may be called. After iteration, disable throttling of region uploads, ensuring that all uploads complete before terrain is rendered. 8. 19. log we can't help you. 2. In the Main Menu, click Mods: Type "forge", click it, and click config: Click Modify: Then Client: Set "Force threaded chunk rendering" to "on" and hit "Back": Hit Save: Then hit Back and Back again to return to Main Menu. My mod keeps block updates to a minimum but this setting still helps a lot. I had basically that exact problem and enabling the threaded chunk rendering completely removed my lag spikes. In this article. This should improve your frame rate as well. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Minecraft, particularly modded Minecraft, is extremely reliant on CPU power. - Localized weather! See rain and nastier storms coming in from a distanceIt doesn’t matter what’s in the chunks—it could be somewhere I’ve never built before—I still stutter. 4. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Canvas exposes some kind of toggle mechanism. Increasing the ray-traced render distance to the maximum 24 chunks flips the tables, giving the i9-9900K a 1. - Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Moving towards the unloaded chunks loads them much faster, almost immediately. Resolved; MC-37560 middle mouse. I don't know if anyone else has experienced this, but if I use the enderio tank to break down solidified experience, it makes me lag and drop 33% of. Currently i have code working in single thread model as below. I also use "force threaded chunk rendering" on Forge's client settings same for "Dormant chunk cache size" at 80. I've tried vanilla and Biomes of Plenty worlds and there is no difference whatsoever. I want commit-interval in batch:chunk as '1' only (Because i need to read file line by line). Whatever option selected will determine how slow chunks load. Rendering thread. bat script and add there: @ set QML_FORCE_THREADED_RENDERER="1" @ I think that should do it, but can't guarantee. The tree farm was my FPS lag problem and changing that option fixed it. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Vanilla minecraft runs as smooth as could be, but its only Feed the Beast. Add these arguments to the launcher to reduce RAM usage. This only seems to happen when I move around. minecraft/config/forge. If I run everything on the main thread I can only load and render 1 to 2 chunks without dropping below 70fps. ) Have. My mod keeps block updates to a minimum but this setting still helps a lot. I installed VanillaFix and turned "Force threaded chunk rendering" in ingame Minecraft Forge Config on. Now after installing done open your minecraft and go to your Change JVM Executable or Java Executable. My mod keeps block updates to a minimum but this setting still helps a lot. 2-R0. Connected Textures Mod Allows resource packs to add connected textures, emissive rendering, and much more. He gets to around 5-0 FPS whenever he loads or walks through to a different chunk, we have tried messing with multiple optifine settings to make his experience smooth, and his DxDiag is as follows: DxDiag PastebinCPU Tests: Rendering. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Please Like and Subscribe!2560 x 1440 / 60hzCPU: AMD Ryz. MultiThreaded. It uses the Blender command line to select frame ranges for each render. My mod keeps block updates to a minimum but this setting still helps a lot. Select chunks in that world you want to render. This can result in worse FPS or much higher FPS, so it's best to check your FPS before and after. Rendering thread. Adding multithreading to the rendering step is an effective means to. minecraft/config/forge. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 2 GB of RAM allocated. 0. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. I get extreme frame time spikes and frame rate drops (going down to 3–15 fps) when placing or breaking blocks in my base, and it’s worse in certain chunks. RAM will help. The chunk rendering on the client side happens after the chunk has loaded/updated. Multithreaded. Last thing to note: This system is placing fluid blocks in the world, so it will cause chunk redraws and may perpetuate framerate lag. The render thread converts them into low-level platform API graphics. No, I’m not talking about placing or breaking cables. Rubidium contains all the features of the classic Sodium. Try to make a single path with the ducts, with as few connections as possible. This also happens in Vanilla Minecraft but its not nearly as bad. Business, Economics, and Finance. etc. var thread: Thread # The thread will start here. You would synchronize between the render thread and the main Qt thread by using some pipe(7) or fifo(7), then use (in the main thread) some QSocketNotifier for synchronization. So it is running smoothly now. 1 - Improved performance. Now after installing done open your minecraft and go to your Change JVM Executable or Java Executable. Also worth noting is that in 1. Reply smokahontass723. This requires updating the render chunk's vertex data, which is being delayed by the config setting. However, it primarily served to introduce threaded chunk rendering. Thread 2-->In order: Read, process, write. for sure but might even be in 1. 96 chunks render distance is the maximum amount of render distance Minecraft bedrock edition allows. v1. My mod keeps block updates to a minimum but this setting still helps a lot. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. rmi. The solution was to enable force threaded chunk rendering. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 21 chunks instead of 25, about 20% less. I installed VanillaFix and turned "Force threaded chunk rendering" in ingame Minecraft Forge Config on. MC-37541 My World turns invisible and then the things I've built are deleted when the chunk updates after using stained glass blocks/panels. The issue is most likely the Ducts, not the Bonsai. Mob pathfinding is now multi-threaded, to alleviate previous slow-downs associated with it. Instead currently, the "what can you see" assumes default FOV). I have updated Java my pc specs are on the screenshot, i dont know what to do. This is a reduction of roughly 30%. About Project. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. rmi. Just started playing some modded Minecraft yesterday and I've noticed that when I move around my FPS is extremely unstable and sometimes even drops to 20-30 FPS while the game starts stuttering very badly. Chunk Pregenerator is now one of the Only mods that allow Retrogeneration in 1. 8 vanilla itself has multithreaded chunk rendering, though this only applies to the actual construction of the data in Java code, not when it is uploaded to the GPU, which is where Optifine. The effect’s significance depends on the number of cores in a CPU and its overall strength. - Added a check of availability of anisotropic filter. Project ID 285742. My mod keeps block updates to a minimum but this setting still helps a lot. What tickles me is the speed of my project in unity. I don't think you can access it from the cfg file for whatever reason. oh, thanks for the anwser, anyway i alredy tried the threaded thing, i think is this one #Enable Forge to queue all chunk updates to the Chunk Update thread. . Reply to Thread. Any help is appreciated, sorry if my english is not perfect, its not my mother language. yml of this plugin. If your render distance is set to 12, that is a 25x25 area of 625 chunks that needs to be loaded. When functional behavior depends on execution speed. 6. When loaded into the main menu go to mods > minecraft forge (whichever version, shouldn’t matter) > config > client settings > force threaded chunk rendering > true. Doing some practical experiments, it seems that if I get a handle on a chunk and call its render method, the method doesn't happen on that thread which I assume is the culprit however if that's the case I don't understand why the rendering could be SLOWER than doing it all on the main thread unless there's an overhead to calling a function on. Enable forge to queue all chunk updates to the Chunk Update thread. S. 5x performance. , set to “true”) force threaded chunk rendering in the Forge settings, which you can do in-game by following this tutorial video by direwolf20. Search titles only; Posted by Member: Separate names with a comma. While installing remember where's it installed, in my case its: C:\Program Files\AdoptOpenJDK\jdk-8. - Localized weather! See rain and nastier storms coming in from a distanceTo get to the option (From the main menu) click mods, find and select Minecraft Forge, click config, select client settings and set "Force threaded chunk rendering" to false if it isn't already. more reply. Each render-chunk is converted to a vertex array, and rendered. Is it at all feasible for a modder to hook into the game code anywhere and replace the graphics for plants/blocks that cause redraws with something…I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. My mod keeps block updates to a minimum but this setting still helps a lot. On some platforms you can test this mode by passing the command line argument -force-gfx-mt to an application built with BuildSettings option. server. - Localized weather! See rain and nastier storms coming in from a distance I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 5. Go to Options->Video Settings, and set Graphics to Fast, Render Distance to 6, Use VSync to OFF, Smooth Lighting to OFF and Clouds to OFF. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. mods. alwaysSetupTerrainOffThread = true I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 1. If you prefer the config file approach, the equivalent option is alwaysSetupTerrainOffThread. Bukkit/Spigot has a built-in method which allows you to load a chunk, but it doesn't actually show for the player. 7 fps advantage on average (5%) but a slightly lower 99th percentile fps (-2%). Storage Drawers (StorageDrawers-1. {commits since last tag}. 2 - and around 10 times slower than my own version's world generator, despite not being multithreaded at all (I presume that by "multithreading" 1. [01:43:46] [Server thread/INFO]: Saving chunks for level 'ServerLevel[World Over Heaven]'/the_bumblezone:the_bumblezone [01:43:46] [Server thread/INFO]: Saving chunks for level 'ServerLevel[World Over Heaven]'/blue_skies:everdawn. CryptoYour best tool for looking at game thread performance is taking a stat profile. - Localized weather! See rain and nastier storms coming in from a distance In game go to Mods, Minecraft Forge, Config, Client Settings and change "Force Threaded Chunk Rendering" to "True". graciela_powergi • 2 yr. The most important part was obviously to create a solid chunk structure, since it became clear quite fast that stocking each block individually in the chunk would fill up the memory by an insane amount, and rendering more than 100 cubes at a time would be impossible which is obviously a no-go. This can make a huge difference to frame rates for most computers that are not bottle-necked by the. TileTicks and Level. My mod keeps block updates to a minimum but this setting still helps a lot. Space-ATLAS • Additional comment actions. A block has 6 neighbours and a chunk has 16 blocks. 2 +2When I am close to a steam system that is building up to speed. 2 GB of RAM allocated. As we can see from Figure 3, with two CPU cores, no matter which GPU we use, multithreaded rendering (MT Def/Chunk mode) performance is lower than single-threaded rendering (immediate mode). E. I tried to maximize the efficiency by breaking a bunch at time, not spawning particles and not making sound but a constant block break will always cause it even a single block. This download is licensed as freeware for the Windows (32-b. This article explains Razor component rendering in ASP. Menu > Mod Options > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True. Created Jan 19, 2018. VBOs are enabled, and V-Sync is disabled. Both. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. - Localized weather! See rain and nastier storms coming in from a distanceRendering can be a difficult task for a system’s CPU, and multithreading helps distribute this workload. when I'm generating a mesh a worker thread would do all the actual work of generating the required data and then push a job on to a queue for the rendering thread to process. This is achieved by recreating the WorldGeneration step itself. Another tip - when you start a new world - pregenerate the chunks in a radius! There is a mod called "Chunk Pregenerator". I just tried this out. How to enable multi threaded rendering? Hi Folks! Fallout 4 is using only 1 core out of 6 from my cpu for some reason. Instead currently, the "what can you see" assumes default FOV). - Localized weather! See rain and nastier storms coming in from a distanceI recommend installing Optifine and enabling "Force threaded chunk rendering" in . I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. - Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. So it is running smoothly now. Some of the things mentioned have already been implemented; 1. There are supposed to be 20 in-game logic "ticks" per second. [Pause > Mod Options > Minecraft Forge > Config > Client Settings > Force threaded chunk rendering > true] Only piece of advice I can give you based on that is to mess with turning off VBOs and setting your frame rate to unlimited, and If you haven’t already turn on force threaded chunk rendering in the Minecraft forge client options, might help. 19. 2 my PaperMC server started to load certain chunks very slowly. Installing and using "forget me chunk" and "c2me" mods C2ME can use a ton of ram, if the stutters are related to ram. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I already tried to type "tMtr ppld" in the console but it can't change it to ON. This sounds like a good thing to me. Reduce draw distance. Try changing the config for Minecraft Forge for "Force Threaded Chunk Rendering" to true. - 8GB DDR4. - Localized weather! See rain and nastier storms coming in from a distanceThe test results are shown in Figure 3. Generating chunks is likely very easy to parallelize. Does anyone have any suggestions on what might be causing it and what I can do to stop it? Reproduce Steps Additional Information:After changing the forge client config, (force threaded chunk rendering. website builder. Let's say, we take this example: , click create a lot of items, set number for, let's say 10000, we will get frozen UI for almost 10 seconds. . It's under the "client settings" in game (for some reason I don't see it in the actual config, you have to access it in game). A better fix: just add vanillafix. The other major modloader is Fabric. 14. P. 7 though, so. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. How to implement this behavior. 2 Answers. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Note that, "Not all platforms support multithreaded rendering;. I’m playing on “fast” graphics and with a render distance of 9 chunks. Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceIs there anyway I can enable forced threaded chunk rendering in curse forge launcher? Advertisement Coins. If your tick rate is significantly less than that, it could be delaying chunk rendering exponentially; the game literally doesn't have the free processing time to load them. That's not in 1. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. My mod keeps block updates to a minimum but this setting still helps a lot. To me, this suggests that it is not a chunk loading issue. - Fixed a shadow length is not reset by set to default. I’ve struggled with frame rate issues for weeks now, and it turns out that it’s because of Applied Energistics 2 cables. Force Threaded Chunk Rendering, iirc. Gaming Browse all gaming A comparison between the new multi-threaded chunk rendering in snapshot 14w29b of minecraft, up to 7x faster than it previously was!Find me on twitter: I don’t know how many people know about this, but minecraft forge has a way to increase fps by changing the way the game renders. - Localized weather! See rain and nastier storms coming in from a distanceAlways keep at least 2 GB ram for the system. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. com. Sk1er. What I noticed in Shift + H pie chart, that when I click F7 the tick % goes from 5-15% to 90% or more. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. It uses OpenGL display lists (one per render-chunk) as an older. - Localized weather! See rain and nastier storms coming in from a distanceRAM helps, because the computer can put chunks into memory and access them quicker. My mod keeps block updates to a minimum but this setting still helps a lot. If your cpu could send frames to the gpu faster, the gpu would eat that up without an issue. Render distance Many server must reduce render-distance to increase performance, but I have small idea (or even two) how to improve it. 13 simply shoved chunk generation onto another. 5 times more data and time to render; quads were deprecated in OpenGL 3 so only triangles can be used (the GPU driver internally converts quads into triangles but my own. Click Video Settings. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distanceHello im not very good at these types of thjngs im looking for client settings for a curseforge pack and im struggling. - Localized weather! See rain and nastier storms coming in from a distance I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. My mod keeps block updates to a minimum but this setting still helps a lot. 7) Changed the RAM GB to 4 from 2. My mod keeps block updates to a minimum but this setting still helps a lot. After updating to version 1. The reason I'm looking for an answer is because I try to recreate the chunk loading/unloading around the player in a multi-threaded way (which I already did) but have problems with the loading part when the player moves fast or when the server is lagging. You may use the mod in any modpack you like. When loaded into the main menu go to mods. func _ready(): thread = Thread. The main thread submits the command-lists of all deferred contexts at the end of rendering each scene. - Localized weather! See rain and nastier storms coming in from a distance. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Abstract. Patcher. Main thread sequentially executes all tasks of worker threads of MT-Chunk. 15. 14w29b is the thirty-seventh snapshot for Java Edition 1. Dividing the work among several cores can speed up the rendering process. 20.